Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.11
Issue ID
1154031
Regression
Yes
[WindowsMR][Remoting] - Remoting from a standalone app fails to load the remoting dll
Remoting from a standalone app is failing because the perception remoting dll is failing to load
Repro Steps:
1. Come ask us for the FTP project
2. Enable WSA remoting
3. On the Hololens open the "Holographic Remoting" app.
6 Build the project for UWP
4. Deploy the project via visual studio sln
5. Enter the IP Address of the Hololens in Remote machine section.
7. Click on Connect Button to remote to the HoloLens
Actual result:
Remoting doesn't connect due to this error UnityException: Cannot connect because the PerceptionRemotingPlugin.dll is not loaded.
Expected result:
The scene is rendered on the Hololens device.
Working Fine on:
2019.1.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser
Resolution Note:
That exception is expected if the user doesn't enable the build setting for remoting from the player