Search Issue Tracker
Fixed
Fixed in 2021.3.16f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a19
Votes
0
Found in
2021.3.3f1
2022.1.3f1
2022.2.0a13
2023.1.0a1
Issue ID
UUM-4171
Regression
Yes
[UI Toolkit] Child buttons and text field's background disappear when parent has transition to scale toggled between 1 and 0
Reproduction steps:
1. Open the user's attached "UITKTransitionTesting.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode
4. Press the "Enable / Disable Panel" button
5. After the gray panel disappears, press the "Enable / Disable Panel" button again
6. Observe the buttons and a text field in the Scene view
Expected result: Buttons and the background of the text field are unchanged
Actual result: Buttons and the background of the text field disappear
Reproducible with: 1.0.0 (2021.3.1f1, 2022.1.0f1, 2022.2.0a7, 2022.2.0a9, 2022.2.0a11)
Not Reproducible with: 1.0.0 (2022.2.0a8)
Could not test with: 2019.4.37f1 (UI Toolkit is not available), 1.0.0-preview.18 (2020.3.33f1) (Transition to scale is not available)
Notes:
- From 2021.3.1f1 to 2022.2.0a7, after the 5th step, buttons and the text field shrink
- When hovering over buttons and the text field, the issue disappears, and elements become visible again or return to the previous size
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment