Search Issue Tracker
Fixed
Fixed in 2021.3.16f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a19
Votes
0
Found in
2021.3.3f1
2022.1.3f1
2022.2.0a13
2023.1.0a1
Issue ID
UUM-4171
Regression
Yes
[UI Toolkit] Child buttons and text field's background disappear when parent has transition to scale toggled between 1 and 0
Reproduction steps:
1. Open the user's attached "UITKTransitionTesting.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode
4. Press the "Enable / Disable Panel" button
5. After the gray panel disappears, press the "Enable / Disable Panel" button again
6. Observe the buttons and a text field in the Scene view
Expected result: Buttons and the background of the text field are unchanged
Actual result: Buttons and the background of the text field disappear
Reproducible with: 1.0.0 (2021.3.1f1, 2022.1.0f1, 2022.2.0a7, 2022.2.0a9, 2022.2.0a11)
Not Reproducible with: 1.0.0 (2022.2.0a8)
Could not test with: 2019.4.37f1 (UI Toolkit is not available), 1.0.0-preview.18 (2020.3.33f1) (Transition to scale is not available)
Notes:
- From 2021.3.1f1 to 2022.2.0a7, after the 5th step, buttons and the text field shrink
- When hovering over buttons and the text field, the issue disappears, and elements become visible again or return to the previous size
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment