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Cache system Caching.IsVersionCached reporting true but Caching.GetCache...
Steps to reproduce: 1. Open attached project 2. Switch to Android platform 3. Play the editor 4. Wait until asset bundle manager rep... Read more
Signal Emitter does not emit reaction when Playable Director's Update Me...
How to reproduce: 1. Open user's attached project ('ManualPlayableUpdateBug.zip') 2. Open scene 'New' and click on the Director obje... Read more
Inconsistent Isometric Tilemap Rendering when Tilemap Renderer Mode is s...
How to reproduce: 1. Open the attached project 2. Open the Sample Scene 3. Inspect the difference between Inspector window-> Tilemap... Read more
[UWP] UWP build fails on 2019.1.1f1
It seems this bug happens because il2cpp.exe doesn't run correctly. Repro: 1. Create a new project 2. Build UWP player with any bui... Read more
Tile's Sprite becomes stretched when imported with 2D Animation package ...
Reproduction steps: 1. Open the attached project named "Case_1146955" 2. Open the SampleScene and Observe the Scene view Expected r... Read more
Resources.Load fails to load TextAsset when it has char 160 (non-breakin...
How to reproduce: 1. Open the user's project 2. Open SampleScene 3. Press Play Expected result: No error Actual result: NullReferen... Read more
Editor throws Error messages when 2D Animation package is installed
1. Create a new project 2. Import the 2D Animation package Expected behavior: Editor runs properly and no errors are thrown Actual ... Read more
Mouse click does not select the correct array element in the Inspector w...
How to reproduce: 1. Download, extract and open attached project (1109673repro.zip) 2. Open 'SampleScene' and select 'GameObject' in... Read more
[Magic Leap] Editor serializes the full path to the Magic Leap certifica...
How to reproduce: 1. Create a new project 2. Switch to Lumin platform 3. Create a Certificate 4. Assign the Certificate file to proj... Read more
Two GUITexture materials are leaked into the Editor each time Play Mode ...
How to reproduce: 1. Create a new Unity Project 2. Open Window > Analysis > Profiler 3. Select the Memory Profiler, enter and exit P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application