Search Issue Tracker
"Assertion failed: ReleaseAllScriptCaches did not release all..." error ...
How to reproduce:1. Open users attached project2. Open the "DialogueConditionLanguage" script, observe that it is calling 'AssetData... Read more
[Physics] Character Controller teleports when intersecting between a few...
Steps to reproduce:1. Open the attached project "Collision Test"2. Open Factory.unity scene3. Enter Play Mode4. View "Character Cont... Read more
Network Discovery always fails if Unity started with no Network Connection
To reproduce: 1. Download project "NetworkDiscoveryBug.zip", disable the Internet connection and open in Unity2. Open "NetDiscoveryB... Read more
If user doesn't sign in after loading cloud project for the first time a...
DESCRIPTION:If a user opens the editor, loads a project from the cloud for the first time, does not / cannot sign in, and exits thei... Read more
[Android VR | SPS] Render Viewport Scale changes in Single Pass Stereo m...
In a Gear VR player using Single-Pass Stereo built with Unity 2017.2.0b11, if the Render Viewport Scale is changed via script then t... Read more
Activation Track does not revert state of GameObject if an Animation key...
How to reproduce:1. Open attached "TimelineTest" project and "Test" scene2. Select the "Director" GameObject and open Timeline windo... Read more
[WSA] Exception: Failed to locate is thrown when opening Build Settings ...
Steps to reproduce:1. Open the attached project2. Open Build Settings3. Switch platform to Windows Store4. Observe the exception:Exc... Read more
'!dest.m_MultiFrameGUIState.m_NamedKeyControlList assetion fail when ent...
Repro steps:1. Open scene1 from the attached (empty) project, or open any other project.2. In the editor, press Ctrl + P (play) foll... Read more
[iOS] SystemInfo.supportedRenderTargetCount returns incorrect number of ...
To reproduce:1. Open project attached by QA2. Build project for iOS (with "main" scene) and run it on a device3. In the corner of th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open