Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b11
Issue ID
949028
Regression
Yes
'!dest.m_MultiFrameGUIState.m_NamedKeyControlList assetion fail when entering play mode paused and forwarding a frame
Repro steps:
1. Open scene1 from the attached (empty) project, or open any other project.
2. In the editor, press Ctrl + P (play) followed immediately by Ctrl + Shift + P (pause)
3. Once the game starts in a paused state, click the next frame button to advance one frame. Observe the console errors.
Notes:
- Regression introduced in the early 2017.2 (repros in b2, probably even earlier)
- Does not repro if the next frame is advanced via the keyboard (i.e. Ctrl + Alt + P)
- Does not repro if the game is paused and started via the editor buttons.
- Gif attached with the repro steps.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- Package Manager Filters (Status) dropdown is different color than Packages, Sort or Add package dropdowns
Dennis_eA
Sep 17, 2018 23:24
Still happening in 2017.4.10f1.
Pharaoh_
Mar 16, 2018 11:42
Still happening in 2017.3.1p2.