Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b11
Issue ID
948966
Regression
Yes
[Android VR | SPS] Render Viewport Scale changes in Single Pass Stereo mode is unusable
In a Gear VR player using Single-Pass Stereo built with Unity 2017.2.0b11, if the Render Viewport Scale is changed via script then there will be after-images of the scene geometry because the background does not clear consistently, plus altogether extraneous copies of the scene geometry will appear.
I saw this problem occur on S7 Gear VR with Mali chips.
This problem does not occur on Gear VR using multi-pass stereo.
This problem does not occur on Vive in Play mode using multi-pass, single-pass, or stereo instancing.
This problem does not occur on Mock HMD in Play mode using multi-pass, single-pass, or stereo instancing.
This problem does not occur on Gear VR using a SPS mode player built with Unity 2017.2.0b10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment