Search Issue Tracker
Won't Fix
Votes
4
Found in
2017.1.0f3
Issue ID
948737
Regression
No
"Assertion failed: ReleaseAllScriptCaches did not release all..." error is thrown when calling 'AssetDatabase.LoadAssetAtPath'
How to reproduce:
1. Open users attached project
2. Open the "DialogueConditionLanguage" script, observe that it is calling 'AssetDatabase.LoadAssetAtPath' from within OnBeforeSerialize()
3. Go to File --> Build Settings
4. Build the project
Expected result: Project gets built, no errors are thrown in the console
Actual result: Project gets built, "Assertion failed: ReleaseAllScriptCaches did not release all script caches!" error is thrown
Reproducible with - 2017.3.0a7, 2017.2.0b11, 2017.1.1p1, 5.6.3p3
-
FWCorey
Nov 20, 2017 01:53
Also happens in 5.5.2f1 but crashes the Editor every second or third script import.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent NullReferenceException while connecting Edges in the Graph
- Output Decals URP link in Learning Templates directs to HDRP Lit Decal Documentation
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions
Resolution Note:
Unity APIs should not be called from within OnBeforeSerialize, but it is allowed, otherwise we would break a lot of projects. The real solution is to provide another mechanism to solve the problem the user is trying to solve in this project.