Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0b10
Issue ID
948993
Regression
Yes
Activation Track does not revert state of GameObject if an Animation key is added to its Animation while previewing playback
How to reproduce:
1. Open attached "TimelineTest" project and "Test" scene
2. Select the "Director" GameObject and open Timeline window, observe that this Timeline has an Activation Track that activates the Sphere GameObject
3. Stop preview mode by pressing “Preview” button in the Timeline editor, observe Sphere being deactivated
4. Start playback in the Timeline editor and add an animation key to the animation track by double-clicking the animation curve
5. Stop playback and exit preview mode
Expected result - Sphere has its Active state reverted (is deactivated)
Actual result - Sphere does not have its state reverted (is active)
Regression introduced in - 2017.1.0b8
Reproducible with - 2017.3.0a7, 2017.2.0b11, 2017.1.1p1, 2017.1.0b8
Not reproducible with - 2017.1.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment