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Graphics.DrawMeshInstancedIndirect API doesn't draw Meshes when the SRP ...
How to reproduce: 1. Open the user's attached "URPGPUInstancingTest" project 2. Enter the Play Mode in the "SampleScene 1" Scene Ex... Read more
[URP][Android] Graphics memory loads appear each time before rendering t...
Reproduction steps: 1. Open the attached user's project "UI-Perfomance.zip" 2. Build for Android (refer to the additional configurat... Read more
OnEnable and OnDisable are called when minimizing the custom Editor window
Reproduction steps: 1. Open the user's attached "1167530-MaximizingWindow.zip" project 2. Open the "TestWindow" window (Window -> My... Read more
Unity is not launching from the Hub when having an unstable internet con...
How to reproduce: 1. Open Unity Hub 2. Run any project Expected result: The Project launches Actual result: Unity's icon appears fo... Read more
Unable to modify RWStructuredBuffer elements via indirect dispatch of a ...
Reproduction steps: 1. Open project "dispatch_indirect_bug.zip" 2. Open Scene "TestScene" 3. Enter Play Mode 4. Observe Game view E... Read more
Memory leak when instantiating and destroying GameObjects with a collider
Reproduction steps: 1. Open the user's attached project "ColliderMemLeak.zip" 2. Open "SampleScene" 3. Enter Play mode 4. Click "Sta... Read more
Inconsistent BURST test results when repeating tests
Reproduction steps: 1. Download and open the attached "repro.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. Double cl... Read more
[Remote Config] ConfigOrigin.Cached switch case is not used when the Int...
Reproduction steps: 1. Open project "RemoteConfigBug" 2. Open Scenes > SampleScene 3. Open Remote Config Window 4. Add a setting wit... Read more
Removed missing script component is registered as unused override
Steps: 1. Create a new project 2. Add GameObject and assign any script to it 3. Convert to prefab 4. Delete script from Project Brow... Read more
RectMask2D hides all content when parented from other display to first d...
How to reproduce: 1. Open the attached project "Multimonitor.zip" 2. Open Assets/Scenes/MultiDisplayErrors.unity 3. Enter Play Mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller