Search Issue Tracker

0
votes
Fixed

SpriteAtlasDatabase::CollectAllAtlasAssets crash when using GameObject.D...

Scripting

-

Aug 14, 2017

-

Version/s: 2017.1.0p2

To reproduce: 1. Open users attached project "spriteAtlasTest.zip" 2. Open "testAtlas.unity" scene 3. Enter play mode 4. In the hier... Read more

0
votes
Won't Fix

Build location selection window has different titles on x86/s86_64

Deployment Management

-

Aug 14, 2017

-

Version/s: 2017.3.0a4

Reproduction steps: 1. Create/Open a Unity project 2. Go to build settings 3. Set target platform to PC, Mac & Linux Standalone 4. C... Read more

6
votes
Fixed

[Animation] Reverting an Animator Controller in the middle of transition...

Animation

-

Aug 14, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce: 1. Open attached project 2. Open "scene_Crossfade" scene 3. Go into play mode and watch Console output -On frame... Read more

3
votes
Fixed

[IPv6] [Sockets] [iOS] on iOS devices and Framework 4.6 Socket::BeginCon...

Scripting

-

Aug 14, 2017

-

Version/s: 2017.1.0f3

Reproduction Steps: 1. Open "Bug" project 2. Select "Framework 4.6" 3. Build "test" scene to iOS 4. Deploy to device 5. Connect devi... Read more

0
votes
Fixed

[IL2CPP] An exception shows up when UWP application calls an "Add" method

IL2CPP

-

Aug 14, 2017

-

Version/s: 2017.1.0p2

Reproduction steps: 1. Open the attached project; 2. Build the scene "Test" on Universal Windows Platform; 3. Run the built UWP appl... Read more

0
votes
Duplicate

Disabled "Visible In Background" resets selected resolution when minimiz...

Deployment Management

-

Aug 14, 2017

-

Version/s: 2017.1.0p2

To reproduce: 1. Open the project, attached by the tester (TestResolution.zip) 2. Build and run it for Windows standalone 3. In the... Read more

0
votes
Fixed

[MotionVectors] z-bias applied to motion vectors reduces precision

Post Processing

-

Aug 14, 2017

-

Version/s: 5.6.1p1

z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more

0
votes
Fixed

Memory leak when Development Build is focused after using the Profiler

Profiling

-

Aug 14, 2017

-

Version/s: 5.6.1f1

To reproduce: 1. Create a new project 2. Go to "Build Settings" 3. Enable "Development Build" 4. Press "Build & Run" 5. Go to Editor... Read more

0
votes
Won't Fix

[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...

Build Pipeline

-

Aug 14, 2017

-

Version/s: 2017.1.0p2

Reproduction Steps: 1. Setup Perforce server 2. Commit User's project to a Perforce server 3. Check the project out of Perforce, so ... Read more

0
votes
Duplicate

A particular script is not recognized as a MonoBehaviour

Scripting

-

Aug 14, 2017

-

Version/s: 5.6.2p3

The script seems to be not recognized as MonoBehaviour if it is in a custom namespace AND there is a preprocessor directive: #if UNI... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.