Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
6
Found in
2017.1.0f3
Issue ID
941945
Regression
No
[Animation] Reverting an Animator Controller in the middle of transition reverts to a different point
Steps to reproduce:
1. Open attached project
2. Open "scene_Crossfade" scene
3. Go into play mode and watch Console output
-On frame 15 animation state gets captured for later use
-On frame 30 animation state from frame 15 is put into the animator
Problem: When assigning Animator.CrossFade to a previously captured state, the reverted state is much earlier in the sequence than the one it should be reverted to.
Actual result: The animator jumps to an earlier part of the cross fade that captured in frame 15
Expected result: The animator should jump back to the same state that was in frame 15
Reproduced with: 2017.1.0f3, 2017.2.0b6, 2017.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
- Disabling Unity VCS in Project Settings unfocuses the Project Settings Window
- Help box icon in "Tile Palette" window is blurry in both Unity themes
Add comment