Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a4
Issue ID
941916
Regression
Yes
Build location selection window has different titles on x86/s86_64
Reproduction steps:
1. Create/Open a Unity project
2. Go to build settings
3. Set target platform to PC, Mac & Linux Standalone
4. Change architecture to x86_64
5. Press build - location selection window is opened, it's title is "Build Windows"
6. Cancel
7. Change architecture to x86
8. Press build - location selection window is opened, it's title is "Build PC, Mac & Linux Standalone"
Expected: titles are consistent on different architectures.
Reproduced on: 5.5 and earlier, 2017.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment