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Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
Editor hangs when GameObject is dragged down and released when blue line...
1. Create a new project2. Create a scene3. Add a GameObject to the scene4. Drag it down and release when a blue line appearsResult: ... Read more
Analytics package reports errors with absolute path
How to reproduce:1. Create a new project2. Install Analytics package3. Try to produce an error related to Analytics package Expected... Read more
[Linux] "Add Component" menu goes under the screen when the menu extends...
How to reproduce:1. Create and open a new 3D sample project2. Select Main Camera GameObject3. In the Inspector view, fill it with co... Read more
Context menu actions (Collapse All, Expand All, Enable All, Disable All,...
Steps to reproduce: Create a new URP/HDRP project In Hierarchy, create a GameObject → Volume → Box Volume (etc) In the Volume compon... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more
Validation error is usually thrown when Simple Noise Node is both in a S...
How to reproduce:1. Open the attached "case_1381820" project2. Observe the "TestGraph" Shader Graph Expected result: No error is thr... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more
GameObject cannot be resized with Scale Tool when axis scale is 0
Steps to reproduce:1. Create a project2. Create a Cube GameObject (GameObject > 3D Object > Cube)3. Set one of the axis Scale ... Read more
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