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Align vertically and align horizontally don't seem to work correctly
The align horizontal and the align vertical button, in graph view, don't behave as expected. Steps to reproduce Select one or two no... Read more
The locked state dropdown moves depending on graph zoom level
When using the lock state node with it's literal (A dropdown with three options) can move around the graph depending on the zoom lev... Read more
Connection still made when no connecting arms avalible.
Raised as part of BOLT-940. When dragging out a connection from a node it will open the fizzy finder. If you then drop the connectio... Read more
Invoke button in the inspector throws a GUI drawing error
Steps to repro- Open this project- Select the Main Camera in the Hierarchy- In the inspector find the Bolt Component- Click the invo... Read more
Private variables are very hard to drag into a graph
It's very hit and miss when trying to drag private variables from the Bolt Explorer window into the graph. Sometimes it works someti... Read more
error DCICE007 is thrown when Job.WithDisposeOnCompletion is used
How to reproduce:1. Open the attached project("ECS.zip")2. Observe the error Expected results: The field for the local captured vari... Read more
[Quick Search] Double sided Global Illumination field is clipped with it...
[Quick Search] Double sided Global Illumination field is clipped with its checkbox. Double-sided Global Illumination field is clippe... Read more
Spamming error: `GLSL: Shader cannot be patched for instancing.` When en...
This was resolved through this PR:https://ono.unity3d.com/unity/unity/pull-request/115385/_/st/scene-render-outline-wire-performance... Read more
[Editor] MissingReferenceException when deleting a selected Particle Sys...
Repro steps:1. Create a new particle system and select it2. Move in the scene view to make it active and press Delete to remove the ... Read more
Lit Shader and derived ShaderGraphs do not receive lighting when using H...
How to reproduce:1. Open attached "Animation-Texture-Baker-master.zip" project and MainScene scene2. Enter the Play mode3. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used