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Addressables build fails when destination file path is longer than 255 c...
How to reproduce:1. Open project "Addressables_Long_Path_Bug.zip"2. In the Project window select "asset" Material and in the Inspect... Read more
Unity crashes when adding a subscene with Entities window open
How to reproduce:1. Open the user attached project "DOTS attempt 1.zip"2. Go to Window > DOTS > Entities3. In the Hierarchy cr... Read more
URP: Overlay camera output is black
[https://forum.unity.com/threads/unity-recorder-targeted-camera-taggedcamera-doesnt-work-with-urp-render-type-overlay.1245274/] Repr... Read more
Editor crash after using GrabPixels to write to a render texture multipl...
Steps to reproduce: 1. Open the attached repro project2. Make sure the project is running on Metal3. Select the menu option REPRO/Cr... Read more
Mesh has wrong vertices count when Index Format is set to 16 bit
How to reproduce:1. Open users attached project2. In the Assets folder expand "sphere_163842_327680.fbx" asset3. Select "Icosphere_M... Read more
HOLD is displayed on the selected Playable Asset, but after redrawing or...
Steps to repro:1. Create a new project 2. Create an empty GameObject 3. Open Timeline window (Window -> Sequencing -> Timeline... Read more
Renaming Track Group instance in Timeline is inconsistent
Steps to repro:1. Create a new project 2. Open Timeline window (Window -> Sequencing -> Timeline) 3. Click the plus icon in th... Read more
Procedural Shader is not displaying correctly when using SV_POSITION
How to reproduce:1. Open the attached project (ShaderTest.zip)2. Open scene Scenes/SampleScene3. Observe the GameObject "Shader Plan... Read more
[Hub] Some Projects duplicate when sorting
Reproduction steps:1. Open Unity Hub2. Sort Projects by Title or Editor Version Expected result: Projects get sortedActual result: P... Read more
In UI Builder the parameter "Inverted" of a Slider element gets checked ...
Steps to reproduce:1. Create a new 3D project2. In the Toolbar select Window > UI Toolkit > UI Builder3. In the Library pane o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"