Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b2
Issue ID
931104
Regression
No
"Deferred" Rendering Path not rendering 2D Tilemap
Repro steps:
1. Open "MinimalReproProject.zip"
2. Open "Scene" scene
3. Click on the Main Camera
4. See how the sprites are rendered
5. Change the rendering path from "Forward" to "Deferred"
Expected Result: All the Sprites, including the Tilemap Sprites, should be rendered in both Render Paths
Actual Result: The Tilemap Sprites aren't rendered in "Deferred" Render Path
Fixed in: 2017.2.0b7
Reproduced with: 2017.2.0b3, 2017.2.0a4
Did not reproduce on: 2017.2.0a2, 2017.2.0a1, 2017.1.0f3, 5.6.2p3 (Feature was not yet implemented)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Script causes Console error "Reading pixels out of bounds of the current active render texture" when entering the Play mode on a HDRP project
- Adding a git url package shows it in the Unity Registry section of Package Manager
- Mesh Renderer is frozen when there are duplicate Static GameObjects
- ScalableBufferManager.widthScaleFactor always returns 1 when using DirectX 11
- [iOS] Camera loses focus when the device is near an object on some iOS devices
Add comment