Search Issue Tracker
By Design
Votes
0
Found in
5.6.2p1
Issue ID
930371
Regression
No
[Windows] MeshTopology.Point geometry is not displaying in WebGL
To reproduce:
1. Download attached project "GL.zip" and open in Unity
2. Enter Play mode
Note: Observe that MeshTopology.Point geometry is displaying in Play mode
3. Exit Play mode and Build&Run project on WebGL
Expected Result: MeshTopology.Point geometry is displaying in WebGL
Actual Result: MeshTopology.Point geometry is not displaying in WebGL
Note: This issue appears only on Windows and reproduces on Chrome, Firefox and Microsoft Edge
Note: On OSX everything works as expected on all browsers - Chrome, Firefox and Safari
Reproduced on Unity 5.6.2p3, 2017.1.0f3 and 2017.2.0b3
Could not check for regression on Unity 5.5 because Unity Editor crashes
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
twinsense360
Oct 10, 2019 11:05
Is there a workaround for this issue?