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[VideoPlayer] VP8 video sound plays faster than video
How to reproduce:1. Open the attached project2. Build Render Texture scene on iOS3. Build Xcode project4. Let video playResult: Noti... Read more
[OSX 10.13]Switching between game/ scene view windows multiple times cra...
To reproduce:1. Open project2. Switch between game/ scene view windows multiple times Expected: choosen game/scene view should be op... Read more
[VideoPlayer] Higher resolution VP8 video and audio is choppy on Samsung...
How to reproduce:1. Open the attached project2. Build and run on device3. Press on play and video should playResult: first video, wh... Read more
Unchecking Reflection Probes Box Projection under Low (Tier1) in Graphic...
Steps for reproduction:1) Open ReproProject from https://fogbugz.unity3d.com/f/cases/921524/ or download this project: https://oc.un... Read more
[Forward] Additional mixed directional lights incorrectly use shadowmask
When multiple mixed directional lights are used in the scene, shadowmask fails to fade between realtime and baked shadows correctly ... Read more
Clicking on the UI Scrollbar does not move the handle to the click position
To reproduce: 1. Open the project, attached by the user (BugReport.zip)2. Open the "scene" scene3. Enter Play mode4. Click in the mi... Read more
Object with smaller scale than 1.5 does not wake when reversing the spee...
To reproduce:1. Open attached project;2. Open "BugTest" scene;3. Enter Play mode;4. Press "Open" button;-Notice both doors (SlideDoo... Read more
FBX file import by AssetPostprocessor causes avatar creation fails
Steps to reproduce:1. Open user attached project ("ImportTest")2. Reimport the Assets/FBX/sample_human_v02.fbx3. Observe the "avatar... Read more
Using undo, Skinned Mesh is not removed
After you add a skinned mesh component to a game object, using undo, skinned mesh is not removed To reproduce:1. Create new project2... Read more
Editor crash on AwakeFromLoadQueue::DetermineQueueIndex after duplicatin...
The editor crashes when a Child game object, containing water prefabs (from "Low Poly Water GPU" asset) is duplicated. To reproduce:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open