Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
898118
Regression
No
[VideoPlayer] Higher resolution VP8 video and audio is choppy on Samsung Galaxy Core Prime (OS 5.1.1)
How to reproduce:
1. Open the attached project
2. Build and run on device
3. Press on play and video should play
Result: first video, which resolution is 1920x1080, is very choppy since the beginning
4. If you press on button which switches to next video and play it
Result: second video, which resolution is 1280x720, plays at the beginning fine and gets choppy at the end
DUT(reproducible):
53, Samsung Galaxy Core Prime VE [SM-G361F], 5.1.1, 480x800, Marvell, Vivante GC7000UL
Video (reproducible):
VP8_HD_720p.webm, 1280x720, V_VP8, 3 515 kb/s, Vorbis, 2, 44.1 kHz
VP8_HD_1080p.webm, 1920x1080, V_VP8,7 564 kb/s, Vorbis, 2, 44.1 kHz
Video (not reproducible):
H264_HD_720p.mp4, 1280x720, h264 avc1, 2 205 kb/s, Main@L3.1, AAC/LC, 2, 44.1 kHz
Reproducible: 5.6.0f3
By design: audio is not played while video decoding is trying to catch up expected presentation time.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment