Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
898118
Regression
No
[VideoPlayer] Higher resolution VP8 video and audio is choppy on Samsung Galaxy Core Prime (OS 5.1.1)
How to reproduce:
1. Open the attached project
2. Build and run on device
3. Press on play and video should play
Result: first video, which resolution is 1920x1080, is very choppy since the beginning
4. If you press on button which switches to next video and play it
Result: second video, which resolution is 1280x720, plays at the beginning fine and gets choppy at the end
DUT(reproducible):
53, Samsung Galaxy Core Prime VE [SM-G361F], 5.1.1, 480x800, Marvell, Vivante GC7000UL
Video (reproducible):
VP8_HD_720p.webm, 1280x720, V_VP8, 3 515 kb/s, Vorbis, 2, 44.1 kHz
VP8_HD_1080p.webm, 1920x1080, V_VP8,7 564 kb/s, Vorbis, 2, 44.1 kHz
Video (not reproducible):
H264_HD_720p.mp4, 1280x720, h264 avc1, 2 205 kb/s, Main@L3.1, AAC/LC, 2, 44.1 kHz
Reproducible: 5.6.0f3
By design: audio is not played while video decoding is trying to catch up expected presentation time.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player fails to launch on iOS when using Shader Variant Collections
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment