Search Issue Tracker
Crash at D3DKMTCloseAdapter when launching Unity with a GPU which has ol...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Renaming Animation Clip and creating another Animation Clip at once resu...
How to reproduce:1. Open attached "BugRename" project and "Repro" scene2. Click on "AK" Prefab and go to Inspector --> Animations... Read more
Selection.transforms, Selection.gameObjects and Selection.GetFiltered re...
How to reproduce:1. Open the attached '915931.zip' project2. Open the 'SampleScene'3. Select all GameObjects in the Hierarchy4. In t... Read more
Crash at D3D11CreateDevice when launching Unity with a GPU which has old...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Crash at D3D11CreateDeviceAndSwapChain when launching Unity with a GPU w...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Development builds create output_log.txt file even when 'Use Player Log'...
To reproduce:1. Open a new Unity project2. File --> Build Settings3. Choose Windows Standalone build4. Tick "Development Build"5.... Read more
Importing a specific prefab that gets corrupted on Unity 5.5 crashes editor
To reproduce:1. Create new project2. Import attached prefab Expected: prefab will be imported, message about corrupted prefab will b... Read more
Importing FBX with custom FPS defaults the FPS to 12.5
Steps to reproduce:1. Download attached fbx file2. Import it to a new project3. Check the FPS count in the animations tab of the imp... Read more
Crash in Object::GetInstanceID when visualizing occlusion with lighting on
Steps to reproduce:1. Download attached project2. Open the occlusion tab3. Switch between visualization and object tabs Result: cras... Read more
[Ambient Color] Ambient Color resets to gray
While automode is enabled, ambient color will seemingly at random reset back to it's default gray color Repro: 1. Open the attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size