Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2.0b1
2021.2.1f1
2022.1
2022.2
Issue ID
1378930
Regression
Yes
[WebGL] Loading bar is stuck at 90% when publishing build to play.unity.com
Reproduction steps:
1. Open the attached project "1378930.zip"
2. Build and publish to play.unity.com (In menu bar go to Publish > WebGL Project)
3. In the opened web browser window press the "Play" button to start built game
Expected result: The game is loaded
Actual result: The loading bar is stuck at 90%
Reproducible with: 2021.2.0b1, 2021.2.8f1, 2022.1.0a1, 2022.1.0b4, 2022.2.0a2
Not reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1369101