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Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...
Texture wrap mode set to "Mirror Once" is mirroring more than once on:Android GLES3 player (Samsung Galaxy S7, Nexus 6)Android Vulka... Read more
[StaticBatching] Unneeded individual shadow batching calls are issued wh...
Steps to repro: 1. Open attached project and 't1' scene;2. Open Frame Debugger (Window -> Frame Debugger);3. Open Profiler (Windo... Read more
Error appears when undo the creation of prefab, which had transform comp...
Reproduction steps:1. Create new project.2. Create new gameobject.3. Drag it to project window to create prefab.4. Add rect transfor... Read more
[Android] Minimum API Level is set to 10 in AndroidManifest, although Mi...
Reproduction steps:1. Open the attached project "smallerProject.zip";2. Build the project on Android platform;3. Check "Minimum API ... Read more
Texture Aniso Level doesn't work on Android GLES3 Player (Samsung Galaxy...
Texture is still blurred even Aniso Level is set to highest on:Android GLES3 player (Samsung Galaxy S7) Steps:1. Change the Aniso Le... Read more
When undoing the creation of new asset, error appears: "GUI Error: You a...
Reproduction steps:1. Create new project.2. Create material script or any other file.3. Press undo. Expected result: Asset will be c... Read more
After creating asset in project window, undo message shows "Undo Selecti...
Reproduction steps:1. Create new project.2. Create new asset in project window.3. Press Edit to check undo message. Expected result:... Read more
[Regression][Editor] Speedtree prefab LOD previews are not shown
Steps to repro: 1. Open attached project and 't1' scene;2. Select 'Broadleaf_Desktop' prefab in the Hierarchy;3. In the Inspector se... Read more
Strings in Custom Window can not contain slashes
To reproduce:1. Open attached Unity project "slashGUI.zip"2. Example --> Editor GUILayout Popup Usage3. Try to select another opt... Read more
Wind is not affecting SpeedTree assets if trees are beyond the camera fr...
To reproduce:1. Open attached Unity project "medzej.zip" attached by QA in comments section2. Open scene "_Tree_Shadows"3. Go into P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size