Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b6
Issue ID
912360
Regression
Yes
[Regression][Editor] Speedtree prefab LOD previews are not shown
Steps to repro:
1. Open attached project and 't1' scene;
2. Select 'Broadleaf_Desktop' prefab in the Hierarchy;
3. In the Inspector select any LOD level (e.g. LOD 0);
4. Observe SpeedTree preview.
Expected result:
Speedtree preview is rendered for selected Speedtree prefab LOD level (see attached expected.png).
Actual result:
Speedtree preview is not shown for selected Speedtree prefab LOD level (see attached actual.png).
Regression introduced in Unity 2017.1.0.
Notes:
- Reproducible in Unity 2017.1.0b6;
- Not reproducible in Unity 5.6.1p1;
- Reproducible on Windows 10 and OSX 10.12.3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
- The "Open Frame Debugger" button in the Game View toolbar not only opens the Frame Debugger window but toggles between enabling/disabling the Frame Debugger when pressed
- HDRP Water renders black when the PrecomputedAtmosphericAttenuation is set to zero
- [FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allow receiving data from the WebGL build
Add comment