Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0p4
Issue ID
909459
Regression
Yes
Wind is not affecting SpeedTree assets if trees are beyond the camera frustrum
To reproduce:
1. Open attached Unity project "medzej.zip" attached by QA in comments section
2. Open scene "_Tree_Shadows"
3. Go into Play Mode
Expected result: Tree C's shadow should react to wind, move (Attached "Expected.gif")
Actual result: Tree C's shadow is static, does not move (Attached "Actual.gif")
Notes:
- Regression first introduced in: 5.6.0a2
- Reproduced in: 5.6.0a2, 5.6.0a3, 5.6.0f3, 5.6.1p1, 2017.1.0b5
- Not reproduced in: 5.6.0a1, 5.5.3p3
- Trees B and C are identical, the only difference is that all of Tree C's children have "Cast shadows" set to "Shadows Only"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment