Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0p4
Issue ID
909459
Regression
Yes
Wind is not affecting SpeedTree assets if trees are beyond the camera frustrum
To reproduce:
1. Open attached Unity project "medzej.zip" attached by QA in comments section
2. Open scene "_Tree_Shadows"
3. Go into Play Mode
Expected result: Tree C's shadow should react to wind, move (Attached "Expected.gif")
Actual result: Tree C's shadow is static, does not move (Attached "Actual.gif")
Notes:
- Regression first introduced in: 5.6.0a2
- Reproduced in: 5.6.0a2, 5.6.0a3, 5.6.0f3, 5.6.1p1, 2017.1.0b5
- Not reproduced in: 5.6.0a1, 5.5.3p3
- Trees B and C are identical, the only difference is that all of Tree C's children have "Cast shadows" set to "Shadows Only"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment