Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0p4
Issue ID
909459
Regression
Yes
Wind is not affecting SpeedTree assets if trees are beyond the camera frustrum
To reproduce:
1. Open attached Unity project "medzej.zip" attached by QA in comments section
2. Open scene "_Tree_Shadows"
3. Go into Play Mode
Expected result: Tree C's shadow should react to wind, move (Attached "Expected.gif")
Actual result: Tree C's shadow is static, does not move (Attached "Actual.gif")
Notes:
- Regression first introduced in: 5.6.0a2
- Reproduced in: 5.6.0a2, 5.6.0a3, 5.6.0f3, 5.6.1p1, 2017.1.0b5
- Not reproduced in: 5.6.0a1, 5.5.3p3
- Trees B and C are identical, the only difference is that all of Tree C's children have "Cast shadows" set to "Shadows Only"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment