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Burst: Random generation fails for float when using byte parameters
1. What happened The random generation using "Unity.Mathemenatic.Random" generates values out of the supplied boundaries when enabl... Read more
Cannot bind same structured buffer to 2 fragment shaders in Windows Editor
h2. Reproduction Steps * Open repro-project [https://github.com/Wilfrid-Unity/test-unity-structuredbuffers-in-fragmentshaders] in ... Read more
Game view is rendering GameObject outside the window when moving the obj...
Reproduction steps: 1. Open the attached project "GameViewRender" 2. Open the "Assets/Scene/E3_09_LnL" scene 3. In the hierarchy win... Read more
[Linux] VFX Graph input property can only be dragged into the graph area...
Steps to reproduce: 1. Open any HDRP project 2. Open any VFX graph 3. Optional: create a new input property inside the VFX grap... Read more
Reference to a prefab is lost when the "Adressables" build is completed ...
Reproduction steps: 1. Open the attached "repro_IN-39813.zip" project 2. In the "Assets" project folder, select the "Repro" GameOb... Read more
Entities do not render or flicker when the project is built using DirectX12
Reproduction steps: 1. Open the attached “Test Project” project 2. Make sure the project is using DirectX 12 in the Player setting... Read more
[Linux] Build fails with "clang not found" errors when building an IL2CP...
*Repro Steps:* 1. Create a new Android 3D project 2. Click File > Build Settings > Add Open Scenes 3. In Build Settings window, c... Read more
Presets: "Clear the current value" string is displayed in the "Inspector...
Steps to reproduce: # Create a project # Add 2D/3D game object # Go to the "Inspector" tab # Select any component # Click ... Read more
[Android] Build freezes when building a specific android project
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click Edit > Project Settings > Publishing settings > Disable Custo... Read more
kShadowCastingShadowsOnly objects are rendered by Projectors (built-in r...
The built-in renderer does not cull kShadowCastingShadowsOnly objects for the Projector render loop in 2021.3, which can result in s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects