Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.19f1
2023.1.0b16
2023.2.0a14
Issue ID
UUM-35669
Regression
Yes
Game view is rendering GameObject outside the window when moving the object in the Scene view
Reproduction steps:
1. Open the attached project "GameViewRender"
2. Open the "Assets/Scene/E3_09_LnL" scene
3. In the hierarchy window select the "Sphere" GameObject
4. Move the selected GameObject in the Scene view
5. Inspect the whole Editor window
Expected result: The Game view is rendering the GameObject without any flickers and random offsets
Actual result: The Game view is rendering the GameObject all over the Editor window in random position each frame
Reproducible with: 2022.2.0a4, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.0a3
Reproducible on: macOS 13.3 (Intel)
Not reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
This is caused by draw functions (e.g. Graphics.DrawMeshNow) being called outside of the Repaint event of OnSceneGUI.