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HDRP shader don't compile if something is connected to vertexNormal or v...
In HDRP with shadergraph 7.3.1 on 2019.3 and on 8.1.0 for 2020.1 and previous revision, the shadergraph don't compileif we connect a... Read more
[URP] Camera Stacking results in black screen when MSAA and OpenGL graph...
How to reproduce:1. Open the attached '1250602.zip' project2. Open 'SampleScene' Scene3. Notice that scenes are present in Game View... Read more
Unity overrides certain scripts even when they are named differently
When importing a certain package that has a similar named script - in this case - "ScrollRectOcclusion" vs "UI_ScrollRectOcclusion" ... Read more
Editor toggle boxes can be toggled even when mouse is not over the checkbox
Steps to reproduce : - create a new project- open the Preferences window- under the General tab, mouse over outside the checkboxes a... Read more
[HDRP][DXR] Ray-traced Screen Space Reflections have flickering black ar...
How to reproduce:1. Open the attached project named "naboo_starfighter.zip"2. Open Bugreport Scene3. Enter Play mode4. Observe the G... Read more
[Critical] Editor freezes or silently crashes when compiling a custom co...
How to reproduce:1. Create a new project2. Download the attached shader named "MinDistShader.compute"3. Import the shader to the Edi... Read more
[Linux] InputSystem's Mouse delta values do not change when the Cursor l...
How to reproduce:1. Open the attached project (1248389.zip)2. Enter Play Mode3. Select the "Main Camera" GameObject in the Hierarchy... Read more
[IMGUI] ArgumentNullExceptionthrown threw on clicking About Unity
On clicking "About Unity" Button causes the editor to throw ArgumentNullExceptionthrown, refer the attached video. Steps to repro:1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names