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Fixed in 2022.3.5f1
Fixed in 2023.2.0a22
Votes
0
Found in
2022.2.20f1
2023.1.0b17
2023.2.0a15
Issue ID
UUM-35680
Regression
Yes
Reference to a prefab is lost when the "Adressables" build is completed and the contents of the prefab are modified
Reproduction steps:
1. Open the attached "repro_IN-39813.zip" project
2. In the "Assets" project folder, select the "Repro" GameObject
3. In the Inspector, notice that the "Prefab" field is set to the "ReproPrefab" GameObject
4. Open the "Addressable Groups" window ("Window" -> "Asset Management" -> "Addressables" -> "Groups")
5. In the "Addressable Groups" window select "Build" -> "New Build" -> "Default Build Script"
6. After the build is done, open the "ReproPrefab" GameObject
7. Make a change to it (i.e. delete the "CubeA" GameObject)
8. Save the changes done to the GameObject (i.e. press the "<" button in the Hierarchy window and then "Save")
9. In the "Assets" project folder, select the "Repro" GameObject
10. Observe the "Prefab" field in the Inspector
Expected result: The parameter is still set to "ReproPrefab" GameObject
Actual result: The parameter defaults to "Missing (Game Object)"
Reproduced with: 2022.2.7f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a15
Not reproduced with: 2020.3.48f1, 2021.3.25f1, 2022.2.6f1
Note: “Addressables“ package version is 1.21.10
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Resolution Note (fix version 2022.3.5f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-39802
Resolution Note (fix version 2023.2.0a22):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-39802