Search Issue Tracker
Fixed
Votes
0
Found in
2022.2.9f1
2023.1.0b6
2023.2.0a5
Issue ID
UUM-34545
Regression
No
Entities do not render or flicker when the project is built using DirectX12
Reproduction steps:
1. Open the attached “Test Project” project
2. Make sure the project is using DirectX 12 in the Player settings
3. Enter Play Mode
4. Observe Game View by moving around in it
5. Build the project and run it
Expected result: Entities and shadows are rendered normally
Actual result: Shadows are rendered incorrectly, don’t preserve their position. Entities are not rendered only their outlines.
Reproducible with: 2022.2.9f1, 2023.1.0b6, 2023.2.0a5
Can’t reproduce with: 2020.3.44f1, 2021.3.16f1 (No Entities Graphics package support)
Reproducible on: Windows 10
Notes:
- Running from the build or editor in the 2023.1.0a25 version, none of the GOs render from the “SubScene” Scene.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-41530