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0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
Won't Fix

Highlight effect is rendered incorrectly when "Rendering Path" option "F...

Universal RP

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Oct 11, 2022

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Version/s: 2021.3.10f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13

How to reproduce:1. Open the attached user project2. Open “Bug“ Scene (Assets/Scenes)3. Select the “URP-HighFidelity-Renderer” asset... Read more

6
votes
Fixed

VFX Shaders generate warnings when building a project

Visual Effects

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Oct 26, 2022

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Version/s: 2022.1.17f1, 2022.2.0b8, 2023.1.0a10, 2023.2.0a1

How to reproduce:1. Open the attached project “ShaderWarning”2. Build the project3. Observe the Console Expected result: There are n... Read more

0
votes
Fixed

[IL2CPP] Building project with System.Data.Linq reference causes build e...

IL2CPP

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Jan 10, 2020

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Version/s: 2018.4, 2019.3.0f1, 2020.1

How to reproduce:1. Open the attached project (.Net 4.x required)2. Build the project with IL2CPP backend Actual result: The build f... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more

0
votes
Fixed

[URP] Shadows are flickering in the Oasis Scene when Screen Space Shadow...

SRP Templates

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Jun 12, 2024

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Version/s: 2022.3.32f1, 6000.0.5f1, 6000.1.0a2

How to reproduce:1. Create a new URP 3D Sample project2. Open the “OasisScene”3. Open the PC_High_Renderer settings (Assets → Settin... Read more

0
votes
Fixed

[VFXG] Setting an exposed texture to none assigns a random texture

Visual Effects

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Jun 18, 2024

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Version/s: 2022.3.35f1, 6000.0.37f1, 6000.1.0a7

Steps to reproduce: 1. Import the attached package 2. Open Test-Mesh Instancing Scene 3. In the Hierarchy, select any Mesh Count 4. ... Read more

8
votes
Duplicate

[HDRP][macOS] Depth of Field effect becomes black in Game view when Focu...

HD RP

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Feb 04, 2020

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Version/s: 2019.3.0b6, 2019.3.0f6, 2020.1

Reproduction steps:1. Create an HDRP project2. In the Hierarchy window select "Post Process Volume" GameObject3. In the Inspector wi... Read more

0
votes
By Design

Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...

Package: Addressables

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Oct 12, 2022

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Version/s: 1.20.5

Steps to reproduce:1. Open the “IN-16619” project2. Enter Play mode and observe the Console Expected result: Log “False False”Actual... Read more

0
votes
Fixed

[Camera] Camera preview does not display visible world space canvas

Camera

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Jan 30, 2020

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Version/s: 2019.3.0a10, 2020.1.0a21

1. Create a new project.2. Create a Canvas with a visible UI element. (i.e. GameObject -&gt; UI -&gt; Button)3. Select Canvas in Hie... Read more

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