Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.5.1p3
Issue ID
886727
Regression
No
TextAsset Object is still null after calling it's constructor from script
To reproduce:
1.Download and open "repro886727project".
2.Open "test" scene.
3.Enter play mode.
4.Check the console for output.
Expected result: Creating TextAsset Object from script by calling it's constructor shouldn't be null.
Actual result: Created TextAsset Object from script by calling it's constructor is equal to null.
Reproduced with : 5.3.7p4, 5.4.4p4, 5.5.1p3, 5.5.2f1, 5.6.0b10, 2017.1.0a2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Light2D with Light type "Spot" does not work in the Player on some Pixel devices
- [Android] Loading the asset using an old reference returns null even when the "FormerlySerializedAs" attribute is used
- Crash on ParticleSystemTrailGeometryJob::RenderJobCommon when changing trail Mode change with a large particle count
- Mouse cursor does not revert to the default mouse cursor when pressing the "Add column" button in the Search window
- ArgumentException is thrown and textures become unreadable when AssetBundle.Unload(false) is called
Add comment