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0
votes
Fixed

[Android] Crash when calling "Finish()" on an Android activity from a Un...

Mobile

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Aug 29, 2019

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Version/s: 2019.3.0a12, 2020.1

Reproduction steps:1. Download "UaaLExample" project or set-up Unity as a Library V2 (https://forum.unity.com/threads/integration-un... Read more

0
votes
By Design

Reset functionality doesn't work for the "Contribute Global Illumination...

Shadows/Lights

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1

On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more

0
votes
Fixed

[InputField] ArgumentOutOfRangeException is thrown when inputting text i...

UI

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Feb 03, 2015

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Version/s: 4.6.1p5

To reproduce:1. Open attached project2. Open EmailInputFieldBug scene3. Press play4. Enter character into email input field until Ar... Read more

0
votes
Fixed

[Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressio...

Visual Effects

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Jul 03, 2019

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Version/s: 2018.3, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "VFX_Crash.zip" project2. Open the "VFX.vfx" graph3. Change the "Count" value to 0 in "Sequential Circl... Read more

0
votes
Fixed

[HDRP] Material upgrader breaks standard transparent materials

Package: Scriptable Render Pipeline HD

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Sep 25, 2019

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Version/s: 7.0.1

Version tested: 2020.1.0a5 + 7.0.1 Steps to reproduce:1) Open attached scene or create an empty standard pipeline project along with... Read more

0
votes
Won't Fix

Highlight effect is rendered incorrectly when "Rendering Path" option "F...

Universal RP

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Oct 11, 2022

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Version/s: 2021.3.10f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13

How to reproduce:1. Open the attached user project2. Open “Bug“ Scene (Assets/Scenes)3. Select the “URP-HighFidelity-Renderer” asset... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

6
votes
Fixed

Order in Layer does not work when previewing in Prefab Mode

uGUI

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Jun 03, 2022

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Version/s: 2020.3.44f1, 2021.3.5f1, 2022.2.0a18, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the user-submitted project2. Open the Prefab "UiImagePrefab" (Assets/UiImagePrefab.prefab)3. In the Hierarc... Read more

0
votes
Third Party Issue

[Android] Resources aren't loaded when using multiple users feature

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Jun 06, 2024

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Version/s: 2021.3.39f1, 2022.3.33f1, 6000.0.6f1

Steps to reproduce:1. In the device go to Settings → System → “Multiple users” and enable “Allow multiple users”2. Add and set up a ... Read more

0
votes
Fixed

[Output Mesh] Shadows forced on Output Mesh when particle outputs are ca...

Visual Effects

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May 23, 2022

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Version/s: 2021.3.5f1, 2023.2.0a1, 2023.3.0a3

(This is a recent regression of the fix for case 1312649, thus it's logged separately) Repro steps:1. Import the attached package an... Read more

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