Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
0
Found in
2020.3.35f1
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-2732
Regression
No
Reset functionality doesn't work for the "Contribute Global Illumination" Property under the MeshRenderer
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer attached video
Steps to repro:
1. Open a new project.
2. Create a cube game object
3. Change "Contribute Global Illumination" Property
4. Reset MeshRenderer component.
Actual Result:
"Contribute Global Illumination" Property from MeshRenderer component is not resetting.
Expected Result:
"Contribute Global Illumination" Property from MeshRenderer component gets reset.
Note:
"Contribute Global Illumination" property was introduced in 2019.2.0a3
Occurring on:
2020.2.0a9, 2020.1.0b7, 2019.3.10f1, 2019.2.0a3
Environment:
Windows 10 and macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note:
The `Contribute Global Illumination` property in the MeshRenderer component is a reference to the `Contribute GI` static flag on the object. It is merely presented also in the MeshRenderer for convenience.
Resolution Note (2023.1.X):
The `Contribute Global Illumination` property in the MeshRenderer component is a reference to the `Contribute GI` static flag on the object. It is merely presented also in the MeshRenderer for convenience.