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Votes

0

Found in

2020.3.35f1

2021.3.5f1

2022.1.5f1

2022.2.0a17

2023.1.0a1

Issue ID

UUM-2732

Regression

No

Reset functionality doesn't work for the "Contribute Global Illumination" Property under the MeshRenderer

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On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer attached video

Steps to repro:
1. Open a new project.
2. Create a cube game object
3. Change "Contribute Global Illumination" Property
4. Reset MeshRenderer component.

Actual Result:
"Contribute Global Illumination" Property from MeshRenderer component is not resetting.

Expected Result:
"Contribute Global Illumination" Property from MeshRenderer component gets reset.

Note:
"Contribute Global Illumination" property was introduced in 2019.2.0a3

Occurring on:
2020.2.0a9, 2020.1.0b7, 2019.3.10f1, 2019.2.0a3

Environment:
Windows 10 and macOS 10.14

  1. Resolution Note:

    The `Contribute Global Illumination` property in the MeshRenderer component is a reference to the `Contribute GI` static flag on the object. It is merely presented also in the MeshRenderer for convenience.

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