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By Design
By Design in 2023.1.X
Votes
0
Found in
2020.3.35f1
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-2732
Regression
No
Reset functionality doesn't work for the "Contribute Global Illumination" Property under the MeshRenderer
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer attached video
Steps to repro:
1. Open a new project.
2. Create a cube game object
3. Change "Contribute Global Illumination" Property
4. Reset MeshRenderer component.
Actual Result:
"Contribute Global Illumination" Property from MeshRenderer component is not resetting.
Expected Result:
"Contribute Global Illumination" Property from MeshRenderer component gets reset.
Note:
"Contribute Global Illumination" property was introduced in 2019.2.0a3
Occurring on:
2020.2.0a9, 2020.1.0b7, 2019.3.10f1, 2019.2.0a3
Environment:
Windows 10 and macOS 10.14
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Resolution Note:
The `Contribute Global Illumination` property in the MeshRenderer component is a reference to the `Contribute GI` static flag on the object. It is merely presented also in the MeshRenderer for convenience.
Resolution Note (2023.1.X):
The `Contribute Global Illumination` property in the MeshRenderer component is a reference to the `Contribute GI` static flag on the object. It is merely presented also in the MeshRenderer for convenience.