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[Code Coverage] Editor crashes while processing class when extern method...
Steps to reproduce: 1. Open attached project2. Open Code Coverage window3. Start and stop recording- Editor crashes Note: Add missin... Read more
Send/Bus does not refresh instantly when connecting to Receive
To reproduce:- Open attached project and launch scene "test2"- Open Audio Mixer > Crickets (Mixer)- Select "crickets" audio group... Read more
[Android] Lights are not visible in the Android Player on a specific dev...
How to reproduce:1. Open the “IN_70205” project2. In the “URP-Balanced-Renderer” asset make sure Forward+ is set as “Render Path”3. ... Read more
Inline style values override external style values when VisualElements a...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Bug.unity” Scene3. Enter the Play Mode4. Create... Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
[Visual Effect Graph] Undo and Redo actions on "Default Subgraph Operato...
NullReferenceException is thrown on performing Undo and Redo actions when "Default Subgraph Operator" Template is opened, refer atta... Read more
Crash on ParticleSystemTrailGeometryJob::RenderJobCommon when changing t...
Reproduction steps:1. Create a new 3D project2. Import “CrashReport.unitypackage“3. Enter play mode4. Select the last GameObject in ... Read more
[VFX Graph] Changes are reverted on save when setting ShaderGraph to Non...
How to reproduce:1. Open the attached package2. Set Shader Graph to None in Output Mesh3. Save changes Expected result: Changes are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument