Search Issue Tracker
Active
Under Consideration for 1.0.X, 1.1.X, 1.2.X
Votes
0
Found in [Package]
1.0.0
1.1.1
Issue ID
COV-4
Regression
No
[Code Coverage] Editor crashes while processing class when extern method doesn't have DllImport attribute
Steps to reproduce:
1. Open attached project
2. Open Code Coverage window
3. Start and stop recording
- Editor crashes
Note: Add missing \[DllImport] attribute to fix this crash, or try adding \[ExcludeFromCoverage] on the last class that was being processed by code coverage package when the crash happened (you can find class name in Editor.log)
Reproduced with: 2019.4.8f1, 2021.2.0a19
Package: 1.0.0, 1.1.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment