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[InputSystem] Touchscreens Multi-Touch doesn't work when using a custom ...
How to reproduce it:1. Open the user's attached project "inputsystem-multitouch-bug.zip"2. Build and Run it on device3. Click on "Br... Read more
Realtime shadows are missing under certain mixed lighting scenarios
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro)2. Open SampleSceneB3. In the Lighting window, set Lig... Read more
Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh ...
Reproduction steps:1. Open the attached "RaycastHit crash.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode Expected res... Read more
Decal Material Normal Blend affecting whole area of URP Decal Projector
Steps to reproduce:1. Open users’ project “2021.2 Test Project.zip”2. In the Hierarchy window double click Game Object “bullet hole”... Read more
Shadowmask Mode is exposed in the Light component even when Shadowmask L...
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro)2. Open SampleSceneA3. In the Lighting window, set Lig... Read more
Animation Control UI not displaying node Inspector in 2019.4.29
1. What happenedWhen upgrading to 2019.4.29 customer has discovered Animation Controllers are not displaying the Inspectors for node... Read more
Runtime theme default.tss.asset failed to be loaded from uitk package wh...
The runtime theme default.tss.asset failed to be loaded from uitk package while importing the package. Steps:1 - Create a new projec... Read more
[ShaderGraph] Transform direction from view to world is outputing a wron...
Steps to reproduce:- See attached screenshot for nodes layout : vec3(0,1,0) -> transform direction from world to view -> trans... Read more
[iOS][Rendering Debugger] No wireframes rendered with Shaded & Solid wir...
How to reproduce:1. Open URP project2. Set platform to iOS3. Enable “Development Build” property in Build Settings4. Build & Run... Read more
CheckConsistency error on saving modified Prefabs with AssetDatabase.Sav...
How to reproduce:1. Open the user-submitted project2. Open the Prefab "Image" located in Assets>DelTest3. Select the Child GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes