Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a1
Issue ID
883482
Regression
Yes
[iOS] OnGUI fails to draw any elements on iOS
Steps to reproduce:
1. Open attached project
2. Run 'Test' scene on Editor to see how it should look like
> There should be a label in top-left saying "Hello"
> And a button below which logs "Clicked" to console each time it is clicked
3. Build the 'Test' scene for iOS & deploy to device
4. Notice there is no OnGUI elements drawn, however, if you tap somewhere around the top-left corner, the button will be clicked and "Clicked" logged in the debug console
Does not reproduce on Android.
Reproduced with: 2017.1.0a1 rev 285a8e3fe401
Doesn't reproduce with: 5.6.0b8 rev ceacdcbcc360
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment