Search Issue Tracker
"Burst internal compiler error: Burst.Compiler.IL.CompilerException: Err...
Reproduction steps: 1. Open the “StreamlinedProject.zip“ project 2. Observe the Console window Expected result: No compilation ... Read more
[ProBuilder]Vertices and edges are not highlighted while selecting respe...
Steps To Reproduce: 1. Create a project 2. Windows > Package Manager > ProBuilder> Install 3. Tools > ProBuilder Window 4. ProBuild... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce: 1. Open attached project 2. Build and run project 3. Host on build client 4. Play scene in editor 5. Join localhost 6... Read more
[Profiler] Profiler doesn't carry on recording after closing and opening...
Reproduction steps: 1. Create a new project and import the Profiler Analyzer through the Package Manager 2. Open the Profiler along ... Read more
NavMesh is generated with an unexpected gap when using Physics Colliders...
Reproduction steps: 1. Download and open the attached project "1213279.zip" 2. Open the Sample Scene 3. Select the Navmesh GameObjec... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps: 1. Within a VFX context, create an Empty Subgraph Block 2. Select it and assign a subgraph block from the inspector tha... Read more
Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:...
How to reproduce: 1. Open the “IN_72216” project 2. Open the “Play Asset Delivery Assets” and make sure the “Include in Build” is ... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow
- Animator states quickly jump during the Blackboard navigation when the playing state is moved outside the view
- "New" Label overlaps long Asset names in Import Unity Package Window