Search Issue Tracker
Fixed
Fixed in 1.1.1
Votes
0
Found in [Package]
1.1.0
Issue ID
PROFB-196
Regression
No
Memory Profiler - Session groups unfold automatically at any given time
Current behaviour:
The session list unfolds completely when the following happens:
- When the focus shifts to UnityEditor. In other words, when it is in the foreground.
- When played in Editor
- Immediately after Capture with MemoryProfiler
- When Snapshot data is selected in Memory Profiler
Expected behaviour:
1) General behaviour upon opening of the memory profiler or opening of a snapshot (no capture taken):
- At any given time, the session list should retain information about which sessions are open and which sessions are closed according to how the user has set up their workspace
- If it is not possible to retain information when the memory profiler is closed or unfocussed, the expectation is at the next opening/focussing, the latest session should be open and the other sessions closed.
2) Behaviour when capturing a snapshot
- When capturing a snapshot, the corresponding session should be opened. All the other sessions should retain the current state (if open, stay open. If closed, stay closed).
3) Behaviour when opening an existing snapshot
- When opening an existing snapshot, all sessions should retain the current state (if open, stay open, if closed, stay closed)
!SnapshotListBug.gif!
- When a new capture is taken, the corresponding session should be opened to allow users to immediately inspect the capture.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment