Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b6
2020.1
Issue ID
1205357
Regression
No
Aim Constraint Rotation Offset has incorrect values when imported from FBX
How to reproduce:
1. Open scene "AimOffset" from "FBXAimTests.zip"
2. Open "mayaAxesTestXYZ.fbx" in Maya
3. Open Maya Application Preferences and set "World Coordinate system" to 'Y'
4. Visually compare Maya view with Unity scene objects that have names starting with "y_"
5. Set "World Coordinate system" to 'Z' and compare with objects starting with "z_"
Expected result: Model orientations should match in all cases
Actual result: Model orientations do not fully match in any of the cases
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4 - constraints not supported
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #1205373