Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b6
2020.1
Issue ID
1205357
Regression
No
Aim Constraint Rotation Offset has incorrect values when imported from FBX
How to reproduce:
1. Open scene "AimOffset" from "FBXAimTests.zip"
2. Open "mayaAxesTestXYZ.fbx" in Maya
3. Open Maya Application Preferences and set "World Coordinate system" to 'Y'
4. Visually compare Maya view with Unity scene objects that have names starting with "y_"
5. Set "World Coordinate system" to 'Z' and compare with objects starting with "z_"
Expected result: Model orientations should match in all cases
Actual result: Model orientations do not fully match in any of the cases
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4 - constraints not supported
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #1205373