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Duplicate

Votes

0

Found in

2018.4

2019.2

2019.3

2019.3.0b6

2020.1

Issue ID

1205357

Regression

No

Aim Constraint Rotation Offset has incorrect values when imported from FBX

Asset - Importers

-

How to reproduce:
1. Open scene "AimOffset" from "FBXAimTests.zip"
2. Open "mayaAxesTestXYZ.fbx" in Maya
3. Open Maya Application Preferences and set "World Coordinate system" to 'Y'
4. Visually compare Maya view with Unity scene objects that have names starting with "y_"
5. Set "World Coordinate system" to 'Z' and compare with objects starting with "z_"

Expected result: Model orientations should match in all cases
Actual result: Model orientations do not fully match in any of the cases

Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4 - constraints not supported

  1. This is a duplicate of issue #1205373

    Aim Constraint vectors not converted when imported from FBX

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