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TTF fonts don't reimport automatically if upgraded to 5.5/5.6
Reproductions Steps:1. Import the attached project "FontTransfer" into Unity 5.4.3p3.2. Open "Test" scene.3. Click on "case_857157-a... Read more
XCode project has errors when building with Mono2x scripting backend and...
To reproduce:1. Open new project2. Set build target to iOS3. Set scripting backend to Mono 2x4. Set Stripping level to anything othe... Read more
[OSX] Reimporting project with .mb files switches their meshes
1. Open the project2. Open "Models" folder in Project window.3. Observe 3 .mb files: constructor.mb (containing ConstructorMesh)gift... Read more
Full screen non native resolution setting in Windows builds creates a cr...
When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor havin... Read more
While the Collision plane in Solid mode is visible in the scene view, al...
How to reproduce: 1. Open a new project2. Import attached package3. Select the Particle System gameobject in the scene view- A plane... Read more
If the Physics Debug view is enabled and Gizmos are enabled in the Game ...
How to reproduce: 1. Open attached project2. Open scene BoxColliders.unity3. Enable the Physics Debug View- Make sure the Draw Gizmo... Read more
Last frame of animation is skipped if there is a transition to next anim...
Steps to reproduce:1. Open attached project2. Open "Main" scene3. Open Animator window4. Select Canvas->Image in the hierarchy vi... Read more
[ConfigurableJoint] Angular drive position damper ignores drive mode and...
To reproduce:1.Open attached project.2.Open and run "ConfigJoint_DamperBug" scene located in Assets.3.Select cube in hierarchy view ... Read more
Caching MoveCache and GetCachedVersions with invalid arguments don't thr...
To reproduce: 1. Pull and update assetbundle/caching-api/tests2. Build locally or get a build from katana of that branch (build of a... Read more
RequireComponent does not add a component on the object that has the script
Reproduction steps: 1. Open the attached project;2. Open the scene 'TestScene';3. Create an empty gameobject;4. Drag 'NavMeshAgentTe... Read more
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