Search Issue Tracker
By Design
Votes
2
Found in [Package]
3.4.0
Issue ID
1212342
Regression
Yes
[iOS] "Duplicate symbols for architecture ARM64" error occurs during deployment in a project containing Ads, IAP and Mediation
How to reproduce:
1. Open the attached "case_1212342.zip" Unity project
2. Build the Scene for the iOS platform
3. Attempt to deploy the build through Xcode on any iOS 13 device
4. Observe the failure
Expected result: there are no duplicate symbols in the Advertisement and Ads IAP Mediation Adaptor packages that prevent deployment
Actual result: Xcode throws an error after the deployment attempt saying "9 duplicate symbols for architecture arm64"
Reproducible with: Advertisement 3.4.1 (Unity 2020.1.0a21, 2019.3.0f6, 2018.4.16f), Advertisement 3.3.1 (Unity 2018.4.16f1)
Not reproducible with: Advertisement 3.3.1 (Unity 2020.1.0a21, 2019.3.0f6)
Could not test with: 2017.4 (due to the missing Package Manager)
Reproduced with:
iPad Pro 12.9" (2018) iOS 13.1.2
iPhone XS Max iOS 12.3.1 (Target minimum iOS version set to 12.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
Not a bug. Please don't install the mediation purchase adaptor unless instructed to by Support. This package is for a highly specific use case and furthermore has been deprecated and will be shutdown soon