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Fixed in 2020.1.X



Found in





Issue ID




[URP] Image on the secondary display with a different resolution is stretched when project is using URP/LWRP

Graphics - LowLevel


How to reproduce:
1. Open the attached project named "Case_1205574"
2. Build and run the project
3. Observe the Game windows on both screens

Expected result: The rendered picture has the same proportions on both screens, one of them being in lower resolution
Actual result: The rendered picture on the lower resolution display is stretched

Reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4.36f1, 2018.4.16f1

Tested package versions: 6.9.2, 7.1.8, 8.0.0

1. Graphics APIs tested: D3D11, D3D12, Vulkan, Metal, OpenGL 4.1(OpenGL does not stretch the Image but there is an offset, check attached the screenshots)
2. Does not reproduce on legacy render pipeline. Delete the URP asset files from the project and build again - both displays will function as expected
3. Does not reproduce with HDRP

  1. Resolution Note (fix version 2020.1):

    Fixed in - 2020.2.0a12

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