Search Issue Tracker
[macOS] Crashes or graphics errors when entering or exiting Play Mode in...
How to reproduce:1. Open the attached project from the second Google Drive link2. Open "THEscene" Scene3. Enter Play Mode4. Hold Q f... Read more
Editor crashes on mono_traverse_object_internal when allocating memory
Reproduction steps:1. Open the project from the attached google drive link2. Go to Assets/Scenes/"DocumentationScene"3. Go to Jobs &... Read more
[WebGL] Mouse position is not relative to the canvas when using the new ...
There are two issues in this bug report: This error was seen when calling InputSystem.RegisterBindingComposite function with Runtime... Read more
Particle System Emission Burst Min/Max Count values are not visible when...
How to reproduce:1. Open the attached "1347798_Project"2. Open the Scene "SampleScene"3. In the Hierarchy select the "Particle Syste... Read more
[XR] InputFeatureUsage doesn't show up in the Inspector
Repro steps:1. Open QA attached project 'repro_1347670'2. Open "SampleScene' and select 'GameObject' in the Hierarchy Expected: In t... Read more
[HDRP][VFXGraph] Mesh and Texture preview fails when selecting Bake mesh...
How to reproduce:1. Create an empty HDRP project2. Select Window/Visual Effect/Utilities/SDF Bake Tool3. In the SDF Bake Tool window... Read more
Apple Silicon Editor crashes when opening URP project
How to reproduce:1. Create a new URP Project Expected result: No crashActual result: Apple Silicon Editor crashes Reproducible with:... Read more
Test Runner auto expands collapsed groups when running an unrelated test
Reproduction steps:1. Open the attached project "AutoExpand.zip"2. Open the Test Runner window by selecting Window > General >... Read more
Versioned Linux libraries are ignored by the Editor when they are imported
Reproduction steps:1. Download the attached file (Plugins.7z) and extract its contents2. Open a new or an existing project3. Import ... Read more
[Shadergraph] Setting a texture2d as the "main texture" fails and throws...
Repro steps1. create a shadergraph2. add a Texture2D property3. Right click and choose "Set as main texture"Expected result: it work... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices