Search Issue Tracker

4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

-

Jan 11, 2016

-

Version/s: 5.3.1p2

Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more

0
votes
Fixed

Particle System Trails do not die after Particles die when Instantiating...

Visual Effects - Legacy

-

Jun 13, 2019

-

Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more

3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

-

Jan 16, 2020

-

Version/s: 2019.3.0f5

1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more

6
votes
Feature Request

[XR SDK] CameraWorldToScreenPoint returns offset coordinates

XR SDK

-

May 25, 2022

-

Version/s: 2019.4.19f1, 2020.2.3f1, 2020.3.0f1, 2021.1.0b5, 2021.2.0a4

Reproduction steps:1. Open the attached project ("1304082.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Select the "S... Read more

1
votes
Won't Fix

SettingsProvider.OnGUI API is called after OnDeactivate when exiting the...

Settings Window Framework

-

Jun 03, 2022

-

Version/s: 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the user's attached "SettingsProviderBug" project2. Open the "Edit -> Project Settings-> Test" window... Read more

0
votes
Won't Fix

[Linux][Profiler] Frame charts are not filling with spikes when attachi...

Linux

-

Jun 14, 2022

-

Version/s: 2021.3.4f1, 2022.1.5f1

How to reproduce: Create new Unity project Go to File > Build Settings In Build Settings check "Development Build" and "Autoconne... Read more

0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

-

Dec 21, 2015

-

Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

-

Jul 30, 2015

-

Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

0
votes
Won't Fix

[URP] Decal produces z-fighting with parallel surfaces when the decal's ...

Universal RP

-

May 31, 2022

-

Version/s: 2021.2.0b11, 2022.1.0a9

Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more

0
votes
Fixed

[Canvas] [Image] Size and rotation of child image inside canvas changes ...

UI

-

Dec 24, 2015

-

Version/s: 5.4.0b1

Reproduction steps:1. Open attached Unity project.2. Open "CanvasError" scene.3. Select "Cube > Canvas" game object in the hierar... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.