Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.4f1
2022.1.5f1
Issue ID
UUM-5697
Regression
No
[Linux][Profiler] Frame charts are not filling with spikes when attaching Profiler to the Player Build
How to reproduce:
- Create new Unity project
- Go to File > Build Settings
- In Build Settings check "Development Build" and "Autoconnect Profiler" options
- Press "Build and Run" button
- Wait for the Build to open up and observe the attached Profiler
Expected results: The Profiler can be attached to the Player Build and Frame charts fills with spikes
Actual results: The Profiler attaches to the Player Build but the Frame charts do not fills with spikes
Reproducible with: 2021.3.4f1, 2022.1.5f1
Not reproducible with: 2022.2.0a17
Could not test with: 2019.4.39f1, 2020.3.35f1 (not supported on CentOS 7)
Reproduced on: Linux CentOS 7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Does not appear to reproduce on trunk. See attached image from Yvonne.