Search Issue Tracker
Won't Fix
Won't Fix in 2022.1.X
Votes
0
Found in
2021.3.4f1
2022.1.5f1
Issue ID
UUM-5697
Regression
No
[Linux][Profiler] Frame charts are not filling with spikes when attaching Profiler to the Player Build
How to reproduce:
- Create new Unity project
- Go to File > Build Settings
- In Build Settings check "Development Build" and "Autoconnect Profiler" options
- Press "Build and Run" button
- Wait for the Build to open up and observe the attached Profiler
Expected results: The Profiler can be attached to the Player Build and Frame charts fills with spikes
Actual results: The Profiler attaches to the Player Build but the Frame charts do not fills with spikes
Reproducible with: 2021.3.4f1, 2022.1.5f1
Not reproducible with: 2022.2.0a17
Could not test with: 2019.4.39f1, 2020.3.35f1 (not supported on CentOS 7)
Reproduced on: Linux CentOS 7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cancelling a Package installation leads to invisible compilation errors preventing the user to enter Play Mode when the “Cancel” button is clicked, and does not actually cancel the package install as it appears in the Project after the Editor is restarted
- NullReferenceException occurs when searching presets in “Select Preset” window after selecting a GLTF Importer preset
- Dynamic TMP_Font asset shows up as modified in source control when TextMeshPro text using it is changed
- “Output value ‘outMotionVec’ is not complete” warning logged after creating Canvas Shader Graph Asset
- SVG Image Component loses Source SVG Image field references when upgrading to a different Vector Graphics package version
Resolution Note:
Does not appear to reproduce on trunk. See attached image from Yvonne.
Resolution Note (2022.1.X):
Does not appear to reproduce on trunk. See attached image from Yvonne.