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IL2CPP build crash related to generics with interface parameters
Steps to reproduce: 1. Open attached project2. Build to Il2Cpp platform3. Run build and notice that it crashes Reproduced with: 5.3.... Read more
Fade to skybox image effect doesn't work in a built project
Steps to reproduce: 1. Open the attached project2. Open 'TestSceneBug' scene3. Build it for PC standalone4. Open the built project A... Read more
[FrameDebugger] Left side tree view does not always reflect renames to g...
Reproduction steps:1. Create a new Unity project.2. Create a new object (e.g. sphere).3. Open "Window > Frame Debugger"4. Click "... Read more
'Target minimum iOS Version' ignores integer input
To reproduce:1. Create and open new project2. Open build settings3. Choose iOS build4. Open Player settings5. Write any integer numb... Read more
[Android]Unity 5 Bundle code is slower than Unity Legacy Bundles
1. Open attached project2. Go to VacasPack->Vacas0 and duplicate images till there is a total of 200mb< images3. Select all th... Read more
Crash on opening project
To repro:1. Open project attached. Actual result: Unity Crashes. Stacktrace:#0 0x00000100cd9408 in Object::GetClassID() const#1 0x00... Read more
Scene Camera marks game objects as visible
Scene camera acts as in-game camera and marks objects as visible. This cause unexpected behavior while testing game with Scene windo... Read more
Camera not reset after moving stereo camera, enabling OpenVR then exitin...
1. run attached project that has the script for this set up already2. change the VR device to split by pressing enter3. move one of ... Read more
Selecting prefabs child and pressing F2 in Project window has no effect
Steps to reproduce:1. Open attached project "test014.zip"2. Extend "Cube" prefab to see children3. Select "Cyllinder" child4. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window