Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0b5
Issue ID
834072
Regression
Yes
[OpenVR] app built and run with d3d12 crashes on start
standalone players that use OpenVR and D3D12 settings crash when launched. Here's a call stack I grabbed:
> d3d12Test_debug.exe!OpenVR::Initialize(struct UnityVRDeviceSpecificConfiguration &) Unknown
d3d12Test_debug.exe!VRDevice::Initialize(bool) Unknown
d3d12Test_debug.exe!VRModule::StartRenderingToDevice(void) Unknown
d3d12Test_debug.exe!PlayerLoadFirstScene(bool) Unknown
d3d12Test_debug.exe!PlayerWinMain(struct HINSTANCE__ ,struct HINSTANCE__ ,char *,int) Unknown
d3d12Test_debug.exe!memcpy_s() Unknown
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!00007ff870065e91() Unknown
also have a crash dump at https://oc.unity3d.com/index.php/s/JpeuhPUNKzxEdgi
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment