Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f1
Issue ID
852049
Regression
No
[Painting] Brush is not rendered after raising terrain on y-axis
Steps to repro:
1. Open attached project and 'test' scene;
2. Select 'Terrain' gameobject in the Hierarchy view;
3. Select any of the painting tabs in Terrain Component (e.g. Raise/Lower terrain);
4. Hover over terrain;
5. Notice that brush with blue highlight is rendered;
6. Input any number bigger than 49 to the Y-axis transform value (e.g. 50);
7. Hover over terrain.
Actual result:
Brush is not rendered. See attached gif video.
Expected result:
Brush should be rendered everytime, not regarding to terrain's gameobject transform value.
Notes:
- Reproducible in 5.6.0a3, 5.5.0f1, 5.4.3f1;
- Reproducible in both OSX 10.12.1 and Windows 10;
- Reproducible with any value more than 49.99;
- Reproducible only when increasing y-axis value in positive direction; not reproducible for increasing any other axes transform values.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on DetermineFileNameForNewPrefab when creating Prefab Variant
- Memory Profiler styling breaks when the SummaryView.uxml file is opened in UI Builder
- A "projectChanged" event is not triggered when Sprites are added to a SpriteAtlas
- A Memory leak occurs when the "JsonSerialization.FromJson" function is executed
- “ArgumentException: SetData()“ error when making a character with PSDImporter under specific conditions
Add comment