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[HDRP] Shadows are not rendered in the Game View when using certain Game...
How to reproduce: 1. Open User's attached "high Test.zip" project 2. Load "bug" scene 3. Observe both Scene View and Game View Expe... Read more
Importing some assets store packages fails while editor is trying to imp...
Steps to reproduce: 1. Create new project 2. Open asset store and try to import Viking Village package Actual result: Package impo... Read more
Editor crashes when exiting Play Mode
Reproduction steps: 1. Open the user's attached project 2. In the Toolbar click Test > Load Scenes 3. Enter Play Mode 4. Exit Play M... Read more
Ads don't show up in the Player when using the Googlemobileads-unity plugin
How to reproduce: 1. Open the "IN_47063" project 2. Press File -> Build And Run 3. In the Player press the "Play" button Expected r... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more
[IL2CPP] Built player crashes when using a structure of type Generic for...
Reproduction steps: 1. Open the attached project “min.zip” 2. Build And Run the project Expected result: The player doesn’t cra... Read more
Pressing the "Edit Collider" button on a polygon Collider 2D doesn't foc...
How to reproduce: 1. Open the user attached project (Unity 2021.2.12f1 - EditMode.DoEditModeInspectorModeButton getBoundsOfTargets i... Read more
Animation Clips don't play in separate layers
Video: http://screencast.com/t/J7l6m94Rv8 To reproduce: 1. Open attached project 2. Enter play mode Expected result: As the Bear's m... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more
Cloned scene agent shares graph instance due to SceneProcessor Pre-initi...
*Steps to reproduce:* # Create a new BehaviorGraph and open it # Disable the OnStart Repeat # Connect a LogMessage and SetVar... Read more
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